


About Me
Hello, I'm Marius Morhard, a Berlin-based Designer, Developer, and Animator with over 8 years of experience in the 3D, real-time 3D, and interactive production & development fields. My work sits at the intersection of Software Development, Design, AI, and Interactive Media technologies.
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As a Real-Time 3D specialist, I bring a unique blend of skills as both a high-level Programmer and a 3D Generalist/Technical Artist. This dual expertise allows me to have a deep understanding of 3D and rendering pipelines, giving me the capability to develop the technology that drives 3D Digital Content Creation (DCC) tools and rendering systems.
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My proficiency extends to creating high-level 3D assets and applications, as well as automating pipelines. With a strong foundation in computer graphics and rendering mathematics, I excel in producing complex VFX and both offline and real-time shaders.
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I have a passion for cutting-edge technologies and have been working in the fields of VR/AR for 6 years. Additionally, I have been active in the fields of AI and computer vision, focusing on AR tracking and image generation with latent diffusion models.
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For the past 4 years, I have been deeply involved in the Web 3.0 space, gaining high proficiency in blockchain-enabled projects, digital fashion, and Web 3D.
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My goal is to leverage my diverse skill set to innovate and push the boundaries of interactive media and 3D technology.
Connect with Me
CAREER
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M. Sc from the HTW Berlin in applied Computer Sciences & Computer Graphics
- specialization in computer graphics and real time 3D systems
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VR/AR Specialist at Wattx Gmbh
- developing Real-time enterprise solutions for Deep Tech Companies
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Lecturer at Filmhoch Schule Konrad Wolf Babelsberg
- teaching VR & immersive 3D prototyping for the production and animation Masters courses
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Tech Art Lead at Vyking
- creating cross-platform Virtual Try On applications, automated 3D scan and asset optimization pipelines and working with global brands to bring their vision to life in AR.
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Tech Art Lead at Digital Fashion Archive
- digitizing timeless fashion pieces for high fashion brands. Creating dynamic simulation and asset preparation pipelines for high fidelity real time rendering
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Freelance Technical Artist and 3D Generalist
- working with high profile German artists to create release assets, videos and live stage visuals. Working with brands & companies to realize unique web3 endeavors
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Clients & Partners:
Freelance:
Wedgwood, Tezos, Luxo, Ski Aggu, 01099, BHZ, Boloboys, Sampagne, Cro, Bamboo Artists, Loverboy
Employed :
Addidas, Luis Vuitton, Moncler, Timberland, Cat, On Running, New Balance, Crocs
SKILLS
3D:
HOUDINI, BLENDER, UNREAL ENGINE 5, UNITY, ZBRUSH, SUBSTANCE SUITE, MARVELOUS DESIGNER, CASCADEUR, REALITY CAPTURE SUITE, WRAP, GAIA
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AR:
ARKIT, ARFOUNDATION, LENS STUDIO, EFFECT HOUSE, SPARK AR
2D:
PHOTOSHOP, AFTER EFFECTS, ILLUSTRATOR, NUKE
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DEVELOPMENT:
C#, C++, PYTHON, GLSL, HLSL, SWIFT, ARKIT, JAVASCRIPT, THREE.JS
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AI:
COMFY UI, WARPFUSION WITH STRONG FOCUS ON CONSISTENT AI ANIMATION, GAUSSIAN SPLATTING & NERFS